I build gameplay systems the way I built my Unity FPS sniper prototype: modular, so weapons, AI, missions and vehicles can be added without the project falling apart.
What I can build for you
- First-person and third-person controllers with aiming, recoil and scopes
- Enemy AI with patrol, alert, investigate and combat states on NavMesh
- Mission and objective systems, menus and HUD
- Vehicles with wheel-collider physics
- Performance clean-up and a tidy project structure
Who it suits
Indie teams, students and small studios who need a working prototype, a vertical slice, or one system added to an existing project.
How I work
Scope
agree the core gameplay loop and what "done" looks like
Prototype
a playable build early, so you can feel it
Iterate
regular builds you can test and comment on
Hand over
a clean project, notes and a walkthrough

